But I really do recommend it for that part.ĭistant Worlds 2 is a vast 4X built around a logistical simulation in which 'private economy' ships beyond your direct control mine and transport resources, which you use as the state to expand and protect infrastructure, and settle new planets.
Consequently, it's one that I can only partially recommend.
But they are also a source of great friction and confusion, especially if you don't take the time to learn how they actually work.ĭistant Worlds 2 is, ultimately, a game that you need to meet in the middle. They are, after all, the reason its ludicrous scale is workable at all beyond the opening hours, and a major reason its predecessor was so interesting and forward-thinking to begin with. But I really do recommend it for that part.ĭo you ever find yourself explaining how best to approach a game, but still failing to take that approach yourself, and getting frustrated with it?Īfter spending far, far too long trying to obsessively control every detail of Distant Worlds 2, I've accepted that I need to take my own advice and work with its macromanagement systems instead. Distant Worlds 2 is a vast 4X game built around a simulation, and you need to meet it in the middle.